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Prom Week

Prom Week is the creation of a group at UC Santa Cruz that includes Michael Matteas, one of the people involved with the creation of Facade. Like Facade, Prom Week is an attempt to create interactive...

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Dreams of Your Life

Dreams of Your Life is not so much a game as a sort of conversational meditation on the subject of life, death, and love. Writing this, I realize how dreary it sounds; but actually, it's quite...

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Analogue, A Hate Story

Created by the designer of Digital: A Love Story, Analogue: A Hate Story is a sequel in the sense that it uses essentially the same dynamic, but thematically quite different. It is also, in some ways,...

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Cart Life

Cart Life bills itself as a "retail simulation," and a priori, you may expect it to be a conventional sim/tycoon style game in which you buy merchandise, set prices, and consider your profit your score...

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Botanicula

Botanicula is another point-and-click graphic adventure from Amanita Design, the creators of Samorost and Machinarium. Like those games, it's in the tradition of Czech animation, with beautiful...

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Gorogoa

Gorogoa is a beautiful game, but one difficult to describe. Carried in hand-drawn illustration with the feel of Czech animation, and set mainly in an Italianate city, the game follows a boy who is...

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Qasir al-Wasat: A Night Inbetween

Qasit al-Wasat is a 2D overhead stealth action game set in a palace out of the Arabian Nights. You play as an invisible demon, summoned by a sorcerer to slay three people in the palace, with the...

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The Stanley Parable

The Stanley Parable begins with an in-engine cut scene set of a man in a dingy office. A narrator explains that this is Stanley, who loves his job, even though as described it sounds quite tedious....

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Armada d6

Armada d6 is a space war boardgame by Eric Zimmerman and John Sharp. Emulation is not only for software. Since Dungeons & Dragons 3.5 was released under the Open Game License as the d20 system,...

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POP Methodology Experiment One

POP: Methodology Experiment One is a "methodology experiment," because Rob Lach created the music first -- and then designed a minigame for each song intended to fit the emotional feel and impulse of...

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